panfrost/midgard: Use fp16 exclusively while blending
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tue, 2 Jul 2019 02:55:00 +0000 (19:55 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Wed, 10 Jul 2019 13:12:05 +0000 (06:12 -0700)
commit2157fe967ab6813d528df058395c877dc95c8f3b
tree9a2b019bf1d244bb077b5d57dceb3b0e2c2ce8ae
parent0cfa54801e6beac8bd1f1e7152cc02af6a636ea0
panfrost/midgard: Use fp16 exclusively while blending

We now have some preliminary fp16 support available. We're not able to
expose this for GLSL quite yet, but for internal blend shaders, we're
able to do control bitness ourselves just fine. So let's fp16 that
stuff!

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/midgard/nir_lower_blend.c
src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c