fix mixed conventional / generic vertex arrays which caused a wrong array order leadi...
authorRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 30 Nov 2006 00:52:54 +0000 (00:52 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Thu, 30 Nov 2006 00:52:54 +0000 (00:52 +0000)
commit21cf414489af84b8bb374f76c36db8f0f1919733
treec2219210dcb10ae187c8b3468d2ea8166fc12657
parente731d8aafa98bbf9d30f83e65f28b7718be55834
fix mixed conventional / generic vertex arrays which caused a wrong array order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
src/mesa/drivers/dri/r200/r200_context.h
src/mesa/drivers/dri/r200/r200_maos_arrays.c
src/mesa/drivers/dri/r200/r200_vertprog.c