mesa: change glTexImage[23]DMultisample() internalformat to GLenum
authorBrian Paul <brianp@vmware.com>
Wed, 16 Oct 2013 14:43:21 +0000 (08:43 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 16 Oct 2013 14:43:23 +0000 (08:43 -0600)
commit2273b04c6198d591c3dc5123c4d100da5bcc0e18
tree3c85a24952ea05fa2512f0b40bcf3a55e9dd39a5
parent4f08cdefda8f1c99a7e197f6887fbfa275fa35c0
mesa: change glTexImage[23]DMultisample() internalformat to GLenum

To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
src/mapi/glapi/gen/ARB_texture_multisample.xml
src/mesa/main/teximage.c
src/mesa/main/teximage.h