mesa: When storing texture data for a 1D array, map each slice separately.
authorEric Anholt <eric@anholt.net>
Wed, 28 Sep 2011 18:17:11 +0000 (11:17 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 3 Oct 2011 20:29:38 +0000 (13:29 -0700)
commit229ebf511dcd9b501d9299cfc06d029d1d50079d
tree035b65909003371f103855ee7216de2677327829
parent5324f9c48d59ef966fbab03664a8d44ea8c19c5f
mesa: When storing texture data for a 1D array, map each slice separately.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/texstore.c