glsl: Put all bitfields in ir_variable together for better packing
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 31 Oct 2011 21:04:10 +0000 (14:04 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 3 Nov 2011 20:36:00 +0000 (13:36 -0700)
commit22af08b410f47227ea27b06cce097ccbe0130540
treeddcc63205210f7f1a35863b7823b128b0a1d7192
parent46173f907979af0b753befdcf6992e19d8453951
glsl: Put all bitfields in ir_variable together for better packing

The diff looks weird because ir_variable::depth_layout was between the
last two bitfields in the structure.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
src/glsl/ir.h