mesa: set GLSL 1.20 for the fixed-function fragment shader
authorMarek Olšák <marek.olsak@amd.com>
Sat, 7 Jan 2017 14:36:45 +0000 (15:36 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 10 Jan 2017 00:03:32 +0000 (01:03 +0100)
commit230b756f865e2d6ae17ff9568c8dcb718840c7b2
treecfa901e503668247eedb2cd9cf6f19ce62d264ac
parent8bc39e251bf9793b30388aeb468d9cbe8eeeacab
mesa: set GLSL 1.20 for the fixed-function fragment shader

This fixes broken depth texturing after:

commit 22639a6e19f95902aef23474ad672bf489231ea7
Author: Timothy Arceri <timothy.arceri@collabora.com>
Date:   Mon Nov 21 00:29:29 2016 +1100

    st/mesa: get Version from gl_program rather than gl_shader_program

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/mesa/main/ff_fragment_shader.cpp