intel: Implement glFinish() correctly by waiting on all previous rendering.
authorEric Anholt <eric@anholt.net>
Tue, 31 May 2011 19:32:06 +0000 (12:32 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 7 Jun 2011 17:46:04 +0000 (10:46 -0700)
commit23b6f9606dc247488835745668b3686218612536
tree84015ff713dda5604978d4093c9587ccf6019f1b
parent6ea70600b9dc76662360eddb41ff658e8ee1aaff
intel: Implement glFinish() correctly by waiting on all previous rendering.

Before, we were waiting for (most of) the current framebuffer to be
done, which is not quite the same thing.
src/mesa/drivers/dri/intel/intel_batchbuffer.c
src/mesa/drivers/dri/intel/intel_context.c
src/mesa/drivers/dri/intel/intel_context.h