i965: Add plumbing for shader time in 32-wide FS dispatch mode.
authorFrancisco Jerez <currojerez@riseup.net>
Tue, 26 Apr 2016 00:02:05 +0000 (17:02 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 28 Jun 2018 20:19:38 +0000 (13:19 -0700)
commit244a0ff3a8b47ae1aca549a801baafbeb5712213
tree08c4b9bf8551a72006eba2660cc06bfc9d2b2df1
parent2d7d652d5c02f8b68ba72490ac041d3a8235212a
i965: Add plumbing for shader time in 32-wide FS dispatch mode.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/intel/blorp/blorp.c
src/intel/compiler/brw_compiler.h
src/intel/compiler/brw_fs.cpp
src/intel/vulkan/anv_pipeline.c
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_program.c
src/mesa/drivers/dri/i965/brw_wm.c