nir: move glsl_types.{cpp,h} to compiler
authorEmil Velikov <emil.velikov@collabora.com>
Mon, 18 Jan 2016 09:35:29 +0000 (11:35 +0200)
committerEmil Velikov <emil.l.velikov@gmail.com>
Tue, 26 Jan 2016 16:08:24 +0000 (16:08 +0000)
commit24f984f64ae58c274f79eaf9148aea37df67131c
treec24704b371a23a90349f0b979bd93a6a138c2284
parent1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d
nir: move glsl_types.{cpp,h} to compiler

Allows us to remove the SCons workaround :-)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
72 files changed:
src/compiler/Makefile.sources
src/compiler/glsl_types.cpp [new file with mode: 0644]
src/compiler/glsl_types.h [new file with mode: 0644]
src/glsl/Makefile.sources
src/glsl/SConscript
src/glsl/ast_array_index.cpp
src/glsl/ast_function.cpp
src/glsl/ast_to_hir.cpp
src/glsl/builtin_types.cpp
src/glsl/glsl_parser.yy
src/glsl/hir_field_selection.cpp
src/glsl/ir.cpp
src/glsl/ir.h
src/glsl/ir_clone.cpp
src/glsl/ir_constant_expression.cpp
src/glsl/ir_function.cpp
src/glsl/ir_print_visitor.cpp
src/glsl/ir_reader.cpp
src/glsl/ir_rvalue_visitor.cpp
src/glsl/ir_set_program_inouts.cpp
src/glsl/ir_validate.cpp
src/glsl/ir_variable_refcount.cpp
src/glsl/ir_variable_refcount.h
src/glsl/loop_analysis.cpp
src/glsl/loop_controls.cpp
src/glsl/loop_unroll.cpp
src/glsl/lower_const_arrays_to_uniforms.cpp
src/glsl/lower_discard.cpp
src/glsl/lower_discard_flow.cpp
src/glsl/lower_if_to_cond_assign.cpp
src/glsl/lower_instructions.cpp
src/glsl/lower_jumps.cpp
src/glsl/lower_mat_op_to_vec.cpp
src/glsl/lower_offset_array.cpp
src/glsl/lower_subroutine.cpp
src/glsl/lower_variable_index_to_cond_assign.cpp
src/glsl/lower_vec_index_to_cond_assign.cpp
src/glsl/lower_vec_index_to_swizzle.cpp
src/glsl/nir/glsl_types.cpp [deleted file]
src/glsl/nir/glsl_types.h [deleted file]
src/glsl/nir/nir_types.h
src/glsl/opt_algebraic.cpp
src/glsl/opt_array_splitting.cpp
src/glsl/opt_conditional_discard.cpp
src/glsl/opt_constant_folding.cpp
src/glsl/opt_constant_propagation.cpp
src/glsl/opt_constant_variable.cpp
src/glsl/opt_copy_propagation.cpp
src/glsl/opt_copy_propagation_elements.cpp
src/glsl/opt_dead_builtin_varyings.cpp
src/glsl/opt_dead_code.cpp
src/glsl/opt_dead_code_local.cpp
src/glsl/opt_dead_functions.cpp
src/glsl/opt_function_inlining.cpp
src/glsl/opt_minmax.cpp
src/glsl/opt_noop_swizzle.cpp
src/glsl/opt_structure_splitting.cpp
src/glsl/opt_swizzle_swizzle.cpp
src/glsl/opt_tree_grafting.cpp
src/glsl/opt_vectorize.cpp
src/mesa/SConscript
src/mesa/drivers/dri/i965/brw_cubemap_normalize.cpp
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs_channel_expressions.cpp
src/mesa/drivers/dri/i965/brw_fs_vector_splitting.cpp
src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
src/mesa/drivers/dri/i965/brw_lower_unnormalized_offset.cpp
src/mesa/main/ff_fragment_shader.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h
src/mesa/program/ir_to_mesa.cpp
src/mesa/program/sampler.cpp