meta: Add acceleration for depth glBlitFramebuffer().
authorEric Anholt <eric@anholt.net>
Wed, 5 Feb 2014 07:57:29 +0000 (23:57 -0800)
committerEric Anholt <eric@anholt.net>
Thu, 13 Feb 2014 00:17:11 +0000 (16:17 -0800)
commit255bd9c0b83e3cb3914ee5a1386c8d5acdbc046a
tree85b3aea4d1b2b098b7cfc68ec45ac20cb9bbea1d
parent067c7b67e8080bb2ad9ed857f1e62ddae8da6e6d
meta: Add acceleration for depth glBlitFramebuffer().

Surprisingly, the GLSL shaders already wrote the sampled r value to
FragDepth.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51600
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/common/meta_blit.c