Use inlined uniform() helper function in all the glUniform*() function to
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 3 Nov 2006 21:30:16 +0000 (21:30 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 3 Nov 2006 21:30:16 +0000 (21:30 +0000)
commit2659ee9dfb32f76ae2b93d0d7234053a246d400a
treef33e1319ee86067edea8340218cb2830a48cb705
parentc64a06291817d8667eddc538abdbf5de2f011961
Use inlined uniform() helper function in all the glUniform*() function to
reduce duplicated code.
Finish up _program_ReadUniform() for non-float types.
Implement _mesa_GetUniformivARB().
Simplify the _program_WriteUniform() function a bit.
src/mesa/shader/shaderobjects.c
src/mesa/shader/shaderobjects.h
src/mesa/shader/shaderobjects_3dlabs.c