ff_fragment_shader: Access glsl_types directly.
authorKenneth Graunke <kenneth@whitecape.org>
Thu, 3 Jul 2014 21:47:14 +0000 (14:47 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 9 Jul 2014 22:48:24 +0000 (15:48 -0700)
commit272e36e229cd0e64ad3c181d2875fa1355bee25e
tree90fb8045d9558a5a3f223681aad7aaa7e97842f6
parentc03c6e016885e8b4e6cd93941693e6cf5afe74ce
ff_fragment_shader: Access glsl_types directly.

Originally, we didn't have direct accessors for all of the GLSL types,
so the only way to get at them was to use the symbol table.  Now, we
can just get at them directly, which is simpler and faster.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
src/mesa/main/ff_fragment_shader.cpp