gv100/ir: fix OP_TXG for shadow textures
authorKarol Herbst <kherbst@redhat.com>
Sat, 20 Jun 2020 20:53:56 +0000 (22:53 +0200)
committerKarol Herbst <kherbst@redhat.com>
Sun, 21 Jun 2020 22:56:00 +0000 (00:56 +0200)
commit281f777433f36bff7dea75166be406e2fc22f30b
tree50eb41564d5dabc5ecaea5257436ef7714a88a88
parent42b9aa5f5c77390c88b17b226982a27bd1dd6c7e
gv100/ir: fix OP_TXG for shadow textures

doesn't seem to fix any tests now, but the previous code was obviously
incorrect and I still see fails in those CTS tests:

KHR-GL46.texture_gather.*depth*

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5576>
src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gv100.cpp