glsl: use _slang_var_swizzle() in a few places to simplify the code.
authorBrian Paul <brianp@vmware.com>
Thu, 5 Feb 2009 00:40:51 +0000 (17:40 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 5 Feb 2009 00:40:51 +0000 (17:40 -0700)
commit285b500bb7710b17e39754ef253ac2df718c2db7
tree92380e8061134f9bedb5cd03965611917ac53e9f
parentd96d8b21bf91c501c6a565d0be37a741fa6ff445
glsl: use _slang_var_swizzle() in a few places to simplify the code.
src/mesa/shader/slang/slang_vartable.c