i965/shader: Pull assign_common_binding_table_offsets out of backend_shader
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 1 Oct 2015 15:30:56 +0000 (08:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 2 Oct 2015 21:22:52 +0000 (14:22 -0700)
commit28709e37d96d6b64753ca4dcce5fbfeb75f5b499
treef92d468b923fbbb05c6a8ead9ec4deab3516a8cb
parentcdf314cb21377ee7caca05bd1abab6a2b921d213
i965/shader: Pull assign_common_binding_table_offsets out of backend_shader

This really has nothing to do with the backend compiler and we'd like to
eventually be able to set this up earlier in the compile process.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/gen6_gs_visitor.cpp