glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.
authorPaul Berry <stereotype441@gmail.com>
Tue, 7 Jan 2014 03:47:25 +0000 (19:47 -0800)
committerPaul Berry <stereotype441@gmail.com>
Wed, 5 Feb 2014 17:00:31 +0000 (09:00 -0800)
commit28e526d5580739e8b4098cd08c644b9157fdc94c
tree72b9d74476bea0537abda8c1d5b6739b60f235da
parent79134cb51609724cc4d94ade12dc52a09e2e91db
glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.

Linker loops that iterate through all the stages in the pipeline need
to use MESA_SHADER_FRAGMENT as a bound, so that we can add an
additional MESA_SHADER_COMPUTE stage, without it being erroneously
included in the pipeline.

Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/linker.cpp