mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 5 Sep 2012 21:00:40 +0000 (14:00 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Sep 2012 15:19:53 +0000 (08:19 -0700)
commit2a3a68e4c7b15860ac9398c5a56c0d6762573633
treef269bb7a8ebe7fdff4e907b3fb41288031ff9834
parent11927bfc4a43aefbac5af35aae34d5cdf5d9e6bb
mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/api_exec.c