mesa: Remove support for GL_MESA_texture_array
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 20 Nov 2013 21:48:36 +0000 (13:48 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 5 Dec 2013 01:22:42 +0000 (17:22 -0800)
commit2a3d1e2e06ce74801ccbfd349558d44653b9692f
tree9ce97ac3d936f0e8d7fb48559cadc25eb64899c9
parent538a7f2a8082e748caa599636c01833332bd039a
mesa: Remove support for GL_MESA_texture_array

This extension enabled the use of texture array with fixed-function and
assembly fragment shaders.  No applications are known to use this
extension.

NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY
cases of the copyteximage piglit test.  The test is incorrectly using
texture arrays with fixed function while only requiring the
GL_EXT_texture_array extension.  A fix for the test has been posted to
the piglit mailing list.

http://lists.freedesktop.org/archives/piglit/2013-November/008639.html

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
docs/relnotes/10.1.html
docs/specs/MESA_texture_array.spec
src/mesa/main/attrib.c
src/mesa/main/enable.c
src/mesa/main/extensions.c
src/mesa/main/get.c
src/mesa/main/get_hash_params.py
src/mesa/program/program_parse_extra.c