i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 7 Nov 2016 09:54:45 +0000 (20:54 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Fri, 6 Jan 2017 00:21:41 +0000 (11:21 +1100)
commit2a4d169735fd4b76d60963561ac6878c703338f9
treea0ae3eaf47100c9f7f487611d5668c094bff3d14
parentd3b2ee6b4975bbb8eb960b20329461136a3e1a3f
i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()

We can now just get the data needed from the gl_shader_program_data
pointer in gl_program.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/mesa/drivers/dri/i965/brw_cs.c
src/mesa/drivers/dri/i965/brw_gs.c
src/mesa/drivers/dri/i965/brw_nir.h
src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
src/mesa/drivers/dri/i965/brw_tcs.c
src/mesa/drivers/dri/i965/brw_tes.c
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/brw_wm.c