radv: compile fragment shader first.
authorDave Airlie <airlied@redhat.com>
Tue, 20 Jun 2017 02:50:04 +0000 (12:50 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 25 Jun 2017 22:45:26 +0000 (08:45 +1000)
commit2a87ddbdcb3129606f237d4eedf9cad588b5b4d9
treede1a5b217d32a5deb834a8683f5dcb5928da94ec
parenta563f611c3d3cdb2ca8a60d5eb4086cab5fa0f31
radv: compile fragment shader first.

This reorders things as we need something from the fs for the vs key.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_pipeline.c