mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 25 Jul 2012 23:21:49 +0000 (16:21 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 29 Aug 2012 22:09:34 +0000 (15:09 -0700)
commit2c87030a00eb5b7034f14f6060093d4b264bc5c0
tree0469c553c3f315e4a5d820188ef6443b87be240e
parentc13f36ce4e34821144ca6479e4bc3598b598d855
mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wrapper

v2: Add proper core-profile and GLES3 filtering.

v3: Allow glGetVertexAttribfv(0, GL_CURRENT_VERTEX_ATTRIB_ARB, param) in
OpenGL 3.1, just like OpenGL ES 2.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/APIspec.xml
src/mesa/main/varray.c