st/mesa: implement st_server_wait_sync properly
Asynchronous flushes require a proper implementation of
st_server_wait_sync, because we could have the following with
threaded Gallium:
Context 1 app Context 1 driver Context 2
------------- ---------------- ---------
f = glFenceSync
glFlush
<-- app sync --> <-- app sync -->
glWaitSync(f)
.. draw calls ..
pipe_context::flush
for glFenceSync
pipe_context::flush
for glFlush
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>