docs: Mention that GLSL 1.30 is started.
authorEric Anholt <eric@anholt.net>
Mon, 18 Apr 2011 20:45:00 +0000 (13:45 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 20 Apr 2011 17:35:43 +0000 (10:35 -0700)
commit2ea0aa4cd9eeea17b84860fd5ab7a70aabcf1efc
tree82a65088eb8dd3c104bc4c4bffdd16b2cf270498
parent6e13cbcb749c017ebece5dbebb780f67cbc9a15b
docs: Mention that GLSL 1.30 is started.

Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp@vmware.com>
docs/GL3.txt