radeonsi: make ES2GS offset sgpr location dynamic
authorMarek Olšák <marek.olsak@amd.com>
Sun, 5 Oct 2014 22:17:42 +0000 (00:17 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 22 Jul 2015 22:59:31 +0000 (00:59 +0200)
commit2ecb06b946ff8bf4a96de79ab81926fa1bf5a93f
treed1d8dce9dda4dfcef8a3870b14e7e4f5ea77eeff
parent1bc0fba572363f5460be7343cff8b8b7a315d755
radeonsi: make ES2GS offset sgpr location dynamic

It will have a different location in the tessellation evaluation shader.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h