radeonsi: implement uncompressed MSAA texturing
authorMarek Olšák <marek.olsak@amd.com>
Tue, 30 Jul 2013 20:29:30 +0000 (22:29 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 16 Aug 2013 23:48:25 +0000 (01:48 +0200)
commit2f1c449415903332489a05e4037b8f3f5aa15342
tree04d758b77c9593bee69d2e3b41b43a8a152e3f32
parentf083f79751286b4f5ad241869ef0b83c877f6267
radeonsi: implement uncompressed MSAA texturing

This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0
and texturing as required by GL 3.2 and GL_ARB_texture_multisample.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/radeonsi_pipe.c
src/gallium/drivers/radeonsi/si_state.c