glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
authorJordan Justen <jordan.l.justen@intel.com>
Mon, 20 Oct 2014 23:23:51 +0000 (16:23 -0700)
committerJordan Justen <jordan.l.justen@intel.com>
Tue, 2 Dec 2014 00:20:21 +0000 (16:20 -0800)
commit307d22abb08f9433ae9a0a95b0225c2725ec50de
treeb618bb78856b2a39011911eefe61f5ffefa70199
parent31a46fb7a5063b7d292acbefb89138ee25b2673e
glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3

As documented in:

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

  const uvec3 gl_WorkGroupSize;

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/ast_to_hir.cpp