g3dvl: Use a single texture for luma and chroma data
authorChristian König <deathsimple@vodafone.de>
Wed, 24 Aug 2011 20:10:42 +0000 (22:10 +0200)
committerChristian König <deathsimple@vodafone.de>
Fri, 26 Aug 2011 10:10:35 +0000 (12:10 +0200)
commit31096e13f858daf896c0c53077fb25e92da089a6
treecadced18edb47fef822fe86382cf91cbe4286908
parent2e62b30826679e9d5e1a783dc19baabec4fc8dfa
g3dvl: Use a single texture for luma and chroma data

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
src/gallium/auxiliary/vl/vl_mpeg12_bitstream.c
src/gallium/auxiliary/vl/vl_mpeg12_bitstream.h
src/gallium/auxiliary/vl/vl_mpeg12_decoder.c
src/gallium/auxiliary/vl/vl_mpeg12_decoder.h
src/gallium/auxiliary/vl/vl_vertex_buffers.c
src/gallium/auxiliary/vl/vl_vertex_buffers.h