glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
authorAras Pranckevicius <aras@unity3d.com>
Thu, 29 Jul 2010 09:40:49 +0000 (12:40 +0300)
committerEric Anholt <eric@anholt.net>
Mon, 2 Aug 2010 17:59:46 +0000 (10:59 -0700)
commit31747155ea3a24190277b125bd188ac8689af719
tree7b93cf0e0431c51ab6e49c0de22cbbb8fd3339fc
parentb35703df107b50b2c3f5cd4d56790921e8106324
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
src/glsl/ast_type.cpp
src/glsl/glcpp/glcpp.h
src/glsl/glsl_types.cpp
src/glsl/hir_field_selection.cpp
src/glsl/ir_clone.cpp
src/glsl/ir_function_inlining.cpp
src/glsl/ir_validate.cpp
src/glsl/link_functions.cpp
src/glsl/linker.cpp