New mipmap lambda calculation. Previously, trilinear filtering could
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 16 Mar 2002 18:02:07 +0000 (18:02 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 16 Mar 2002 18:02:07 +0000 (18:02 +0000)
commit31f12f504e61cb2ad65b8890a68eb7154edcb64b
treeb053c091613eabf44359e7dfa4e542f3bc1ebaae
parentbc6b60c4ff81c4d677251e4c7262c0df26cda6a6
New mipmap lambda calculation.  Previously, trilinear filtering could
result in _very_ blurry textures.  Still need to do some optimization
of the new code in s_span.c
src/mesa/swrast/s_aatriangle.c
src/mesa/swrast/s_aatritemp.h
src/mesa/swrast/s_pointtemp.h
src/mesa/swrast/s_span.c
src/mesa/swrast/s_texture.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_tritemp.h