i965: Tell the shader compiler when we expect depth writes for gen6.
authorEric Anholt <eric@anholt.net>
Tue, 19 Oct 2010 16:44:20 +0000 (09:44 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 19 Oct 2010 17:48:56 +0000 (10:48 -0700)
commit32573792de559c4dbad766a7cfcf02ea71f5047f
treec774b8d2f3e32bdfcdea052f77f43910c6289463
parent36dde032a4f7d6a8b68c1adc8e829816e2e8826e
i965: Tell the shader compiler when we expect depth writes for gen6.

This fixes hangs in some Z-writes-in-shaders tests, though other
pieces don't come out correctly.

Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn
to some targets)
src/mesa/drivers/dri/i965/brw_wm.c