mesa: Only validate SSO shader IO in OpenGL ES or debug context
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 19 May 2016 17:27:12 +0000 (10:27 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 26 May 2016 23:23:53 +0000 (16:23 -0700)
commit326a269c7778e2921d48e5d1d2a3683331a1173d
treed18a9f9fa4b9151447401f4d41a78a796cce1daf
parent3722c76001ae3190ce7a813e02b5f1eefa5d07eb
mesa: Only validate SSO shader IO in OpenGL ES or debug context

v2: Move later in series to avoid issues with Gallium drivers and debug
contexts.  Suggested by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/mesa/main/pipelineobj.c
src/mesa/main/shader_query.cpp