gallium/cso: kill off non-functional shader caching
authorMarek Olšák <maraeo@gmail.com>
Fri, 17 Feb 2012 01:13:32 +0000 (02:13 +0100)
committerMarek Olšák <maraeo@gmail.com>
Tue, 21 Feb 2012 20:09:16 +0000 (21:09 +0100)
commit32f833e5a58d886065309da5414a63924e61e9d9
tree1314dd0b68bd146b1e6e08f1901529118ec34364
parenta6ef7f7ce4a52c05c55a2d265f1fdebc7de5a1db
gallium/cso: kill off non-functional shader caching

Suggested by José.

We don't provide shader caching in CSO. Most of the time the api provides
object semantics for shaders anyway, and the cases where it doesn't
(eg mesa's internall-generated texenv programs), it will be up to
the state tracker to implement their own specialized caching.
src/gallium/auxiliary/cso_cache/cso_cache.c
src/gallium/auxiliary/cso_cache/cso_cache.h
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/cso_cache/cso_context.h