i965: Adjust the split between shader_time_end() and shader_time_write().
authorEric Anholt <eric@anholt.net>
Mon, 10 Dec 2012 17:21:34 +0000 (09:21 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 14 Dec 2012 23:05:10 +0000 (15:05 -0800)
commit338b5f887d462bbe7ef58a233cd00619e43415f0
tree34b79106a30098261fd83a9e0f6eb37627e7689d
parentca7e891e8aceaf1adb4c9ae776916fa3636747ee
i965: Adjust the split between shader_time_end() and shader_time_write().

I'm about to emit other kinds of writes besides time deltas, and it
turns out with the frequency of resets, we couldn't really use the old
time delta write() function more than once in a shader.
src/mesa/drivers/dri/i965/brw_fs.cpp
src/mesa/drivers/dri/i965/brw_fs.h
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4.h