nv50-: separate vertex formats from surface format descriptions
authorBen Skeggs <bskeggs@redhat.com>
Mon, 15 Feb 2016 05:37:29 +0000 (15:37 +1000)
committerBen Skeggs <bskeggs@redhat.com>
Tue, 16 Feb 2016 05:56:42 +0000 (15:56 +1000)
commit346d7a24ea27f1415061bf8392cb21a330e4aff6
treeb6b8eb05443942e4042a1c9413900aef8d8ed1a8
parent3e2dd50d81fd9417e655e28ca6c8354cf9e1b5e7
nv50-: separate vertex formats from surface format descriptions

We've previously had identical naming between vertex and texture
formats, so it mostly made sense to define these together.

However, upcoming patches are going to transition the driver over to
using updated texture header definitions using NVIDIA's naming, and this
will no longer be the case.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nv50/nv50_formats.c
src/gallium/drivers/nouveau/nv50/nv50_screen.c
src/gallium/drivers/nouveau/nv50/nv50_screen.h
src/gallium/drivers/nouveau/nv50/nv50_vbo.c
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
src/gallium/drivers/nouveau/nvc0/nvc0_screen.h
src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c