i965: keep track of which texture units the fragment shader accesses
authorBrian Paul <brianp@vmware.com>
Wed, 26 Aug 2009 18:07:03 +0000 (12:07 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 26 Aug 2009 18:07:03 +0000 (12:07 -0600)
commit34da6024e3097684110cd1fd4da0f25adc415cd6
tree9863d90d3fe54335426d342b7d52f3a254654faf
parentf8b344114f4475ba267cbba320ab1c1d755d30a6
i965: keep track of which texture units the fragment shader accesses

We'll use this for debug/sanity checking.
src/mesa/drivers/dri/i965/brw_context.h
src/mesa/drivers/dri/i965/brw_wm_fp.c