Improve this demo in a few ways.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 19:11:47 +0000 (13:11 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 11 Jul 2007 22:20:32 +0000 (16:20 -0600)
commit34f6243beff6a66a76814638db68897eb719dd30
tree86d661e3b51c15c91f00b16de6e732b14fae1350
parentee7fece05462e3cc00b4f24069748c1401fcacef
Improve this demo in a few ways.

1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
progs/xdemos/offset.c