panfrost: Let precompile imply shaderdb
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Mon, 16 Dec 2019 23:05:21 +0000 (18:05 -0500)
committerMarge Bot <eric+marge@anholt.net>
Tue, 17 Dec 2019 17:42:57 +0000 (17:42 +0000)
commit35418f677051b75a9d8b37bafc806303bc3b44ad
treedb4c071ed8e6a0a4fafaeb5a922e583e5f130476
parent271726eacafa1ca2df4e15ae910626be19099cb5
panfrost: Let precompile imply shaderdb

This cuts down the number of random environmental variables we need
flying around; now PAN_MESA_DEBUG=precompile is sufficient and
MIDGARD_MESA_DEBUG=shaderdb will be implied.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3125>
src/gallium/drivers/panfrost/pan_assemble.c
src/gallium/drivers/panfrost/pan_blend_shaders.c
src/panfrost/midgard/midgard_compile.c
src/panfrost/midgard/midgard_compile.h