gs: make sure we end primitives when finishing executing shaders
authorZack Rusin <zackr@vmware.com>
Tue, 15 Jun 2010 20:37:32 +0000 (16:37 -0400)
committerZack Rusin <zackr@vmware.com>
Tue, 15 Jun 2010 20:37:32 +0000 (16:37 -0400)
commit3560652ccf0d88bcc23c326ea99bbc7091b45f39
treea718f08ab026ce939681d55f36c939762cffc31b
parent215e10ac2615359065cc264c68f08f39533bafd4
gs: make sure we end primitives when finishing executing shaders
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/tgsi/tgsi_exec.c