linker: Use bit-0 instead of VERT_BIT_GENERIC0
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Jul 2010 23:28:39 +0000 (16:28 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 7 Jul 2010 23:28:39 +0000 (16:28 -0700)
commit35c89204e597e6d4d3e8b8c665ce1c51d6dde4d7
tree782354c7b99b3e4a76291db354b5e6f7b5c70ab4
parent0b74bbb3dcf07489e1dbd1976f07093ad7821e51
linker: Use bit-0 instead of VERT_BIT_GENERIC0

Uses of the bits for allocation are offset by 16, and
VERT_BIT_GENERIC0 already has the 16 offset.  As a result, it was
preventing the wrong thing from being allocated.
src/glsl/linker.cpp