radv/sqtt: do not assume that the number of shader engines is 4
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 28 Feb 2020 16:52:17 +0000 (17:52 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 2 Mar 2020 11:23:35 +0000 (12:23 +0100)
commit36768eee9acb4cdd08cd56b0e75c0bb870657bbb
tree9272957acf69ca43f4c487a2e86fc5bd9d837578
parent1b565e56e94a363e49b2311bf57f38ccd548cc5d
radv/sqtt: do not assume that the number of shader engines is 4

It's not always 4, for example on RAVEN there is only one.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4018>
src/amd/vulkan/radv_sqtt.c