glsl: fix incorrect size returned by glGetActiveUniform() for array elements.
authorBrian Paul <brianp@vmware.com>
Wed, 11 Feb 2009 15:16:14 +0000 (08:16 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 11 Feb 2009 16:17:21 +0000 (09:17 -0700)
commit369d1859d7bc4a6213f128718f8affc8e4f06006
tree9e9a97c5f122402acc8aafa02e6cedfd1acb73d1
parent1e81855566b8c9957b39ee4612cec24bea591785
glsl: fix incorrect size returned by glGetActiveUniform() for array elements.

Fixes one of the issues in bug 20056.
src/mesa/shader/shader_api.c