glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 16 Oct 2015 09:43:18 +0000 (11:43 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 19 Oct 2015 06:20:40 +0000 (08:20 +0200)
commit36c93e96590b39362bb0159f5f55f1ad1db5e145
tree42196acacc333beafe50a95d3797365dfeb4ee51
parent5a9ff87d0f10bae5dba4b2bebd28f2625cd485aa
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks

The latter holds both UBOs and SSBOs, but here we only want UBOs.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp