glsl: Add EXT_texture_array support for geometry shaders.
authorPaul Berry <stereotype441@gmail.com>
Fri, 28 Jun 2013 20:02:23 +0000 (13:02 -0700)
committerPaul Berry <stereotype441@gmail.com>
Fri, 2 Aug 2013 03:19:51 +0000 (20:19 -0700)
commit37270715ff00cff3e549f35069a65e16c56b03be
treeaa378fc5496d77539ba1e873b479aa02aa138bd1
parent6a2baf3a06125405aa648e208af782e53f1312c0
glsl: Add EXT_texture_array support for geometry shaders.

We can't just use a ".glsl" file since the Lod variants are only
available in vertex and geometry shaders, while the bias variants are
only available in the fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/builtins/profiles/EXT_texture_array.geom [new file with mode: 0644]