r600g: Update the flushed depth texture after drawing to the corresponding texture.
authorHenri Verbeet <hverbeet@gmail.com>
Sun, 30 Jan 2011 17:57:39 +0000 (18:57 +0100)
committerHenri Verbeet <hverbeet@gmail.com>
Sun, 30 Jan 2011 17:59:13 +0000 (18:59 +0100)
commit38b54158b68479e1f97c8452ba0d67f50dce7582
treea899fdb5944ccf2d3e59a80a470ca2cfc673ff4b
parent3f0a966807f03a364edea0272ddf45f08ab7ce4f
r600g: Update the flushed depth texture after drawing to the corresponding texture.

I know Jerome will probably rewrite the way depth textures work sometime
soon. For the time being this should at least make common depth texture usage
for shadowing work properly though.
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_resource.h
src/gallium/drivers/r600/r600_state_common.c
src/gallium/drivers/r600/r600_texture.c