i915: Use Y tiling for textures
authorStéphane Marchesin <marcheu@chromium.org>
Sat, 4 May 2013 21:06:12 +0000 (14:06 -0700)
committerStéphane Marchesin <marcheu@chromium.org>
Wed, 8 May 2013 09:07:00 +0000 (02:07 -0700)
commit38d2a16c0113b905c46804695c4fafd1b5865d08
tree55390a479c6a7a2353e81e89f85dd30f9dc0f70b
parentfc24c7aedeff6639e9438dbe7b91ca3775511223
i915: Use Y tiling for textures

This basically reverts commit
2acc7193743199701f8f6d1877a59ece0ec4fa5b.

With the previous change, we're not batchbuffer limited any
longer. So we actually start seeing a performance difference
between X and Y tiling. X tiling is funny because it is
faster for screen-aligned quads but slower in games. So let's
use Y tiling which is 10% faster overall.
src/gallium/drivers/i915/i915_resource_texture.c