i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 15 May 2015 16:54:23 +0000 (09:54 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 22 Jun 2015 21:05:44 +0000 (14:05 -0700)
commit38eb9015e3be9b93248e64b6befce16872107a7c
tree3f8278a06ba2b98ae2036468113d0bda091f902a
parent90754d2df05eafe1a3ee3cd9bb1611a19099fc49
i965: Split VUE map handling out of brw_vs.c into brw_vue_map.c.

This was originally only used by the vertex shader, but it's now used by
the geometry shader as well, and will also eventually be used for
tessellation control and evaluation shaders.

I suspect it will be easier to find in a file named after the concept.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/brw_vue_map.c [new file with mode: 0644]