mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 20 Aug 2011 21:26:12 +0000 (14:26 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 7 Oct 2011 23:39:50 +0000 (16:39 -0700)
commit39348bf79fb247eec895c93e52f23afe138be46a
treeab54c146078a569e77bca80eec86fe251edc42bb
parent010cc547ca8c1fb2107106b0ad0de560780ce9aa
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/context.c
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c
src/mesa/main/state.c
src/mesa/main/uniforms.c
src/mesa/program/ir_to_mesa.cpp
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
src/mesa/state_tracker/st_program.c