nir/algebraic: add fexp2(fmul(flog2(a), 0.5) -> fsqrt(a) optimization
Helps some Wolfenstein II and Wolfenstein Youngblood shaders.
pipeline-db (VEGA10/ACO):
Totals from affected shaders:
SGPRS: 17904 -> 17904 (0.00 %)
VGPRS: 14492 -> 14492 (0.00 %)
Spilled SGPRs: 20 -> 20 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size:
1753152 ->
1749708 (-0.20 %) bytes
Max Waves: 2581 -> 2581 (0.00 %)
pipeline-db (VEGA10/LLVM):
Totals from affected shaders:
SGPRS: 26656 -> 26656 (0.00 %)
VGPRS: 23780 -> 23780 (0.00 %)
Spilled SGPRs: 2112 -> 2112 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size:
2552712 ->
2549236 (-0.14 %) bytes
Max Waves: 3359 -> 3359 (0.00 %)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4353>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4353>