radv/meta: move depth decompress to using inline vertex data
authorDave Airlie <airlied@redhat.com>
Tue, 18 Apr 2017 05:31:55 +0000 (15:31 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 19 Apr 2017 00:02:47 +0000 (10:02 +1000)
commit3a7fd0c4db9b83cc487cd519e8b3b61eef6d9e1f
treefd009fbb407199931b1d1e4a634ffa94df4131c2
parent90ed2872bc7f03a42cf1d418a0bd635a52d87026
radv/meta: move depth decompress to using inline vertex data

This removes the vertex buffer, and just generates the values
in the shader.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_decompress.c