i965/vec4: Don't trim writemasks of texture instructions.
authorMatt Turner <mattst88@gmail.com>
Fri, 28 Mar 2014 23:45:17 +0000 (16:45 -0700)
committerMatt Turner <mattst88@gmail.com>
Mon, 31 Mar 2014 17:24:10 +0000 (10:24 -0700)
commit3a8bd9724196075da76ddcb50eff4867c5a37398
tree7e4bf3a3a41741d42884762c93fdd316d4cdf26d
parentd681b22ed77274a805c6c8e81925c18eeb57a968
i965/vec4: Don't trim writemasks of texture instructions.

It was my understanding that the writemask works in SIMD4x2 mode for
texturing instructions and doesn't require a message header. Some bit of
this logic must be wrong, so disable it until it's understood.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76617
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vec4.cpp